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- 1954 Alcatraz
Posted by : Unknown
hello guy's for all the online and detective games we presante you today Alcatraz a good game for all the enigma and puzzle games
Daedalic Entertainment connects projects at a phenomenal rate. It must be said that the German studio arranges for its employees - they average 80, although this varies depending on the number of games in development - sail production production to enjoy each team expertise. If in a few days, players will welcome the RPG Blackguards, February will see the release of another side as more adventures click point'n classic, 1954: Alcatraz.
DATASHEET
Description: 1954: Alcatraz is a PC point'n click tribute to San Francisco 50 years. Joe is convicted of murder and must spend the rest of his days in Alcatraz. His wife Christine is back for its money contract if it wants to stay alive. Problem, only her husband knows where the loot. Over puzzles and passing at any time from one to the other characters, the player learns more about the history and the famous Beat Generation San Francisco.
Publisher: Daedalic Entertainment
Developer: Irresponsible Games
Type: Adventure / Point & Click
France Release: Not reported
Classification: E - 16 years
1954: Alcatraz
In the '50s, San Francisco was not quite the welcoming city it is today. And because organized crime was able to take her in his tentacles beautiful Californian city. At this time, blackmail, murder and drug trafficking held daily in the headlines. Joe is among those who have made the situation worse. Stopped after an armed robbery, it languished in one of the narrow cells of the famous Alcatraz prison located on an island, less than two miles from San Francisco. Determined not to rot in jail, Joe will do everything to try to escape. With our help and that of his wife, Christine, who is it outside.
Double-dealing
The new place of Joe. Small but functional.
The whole point of the game lies precisely in the fact that you control both Joe and Christine. It is also possible to switch from one character to another at any time or almost impressive history in some sequences that you embody one of the two protagonists. Overall, the game mechanics remain the same, whether you are inside or outside the prison. It moves in limited environments in terms of size, we dialogue with everyone and trying to solve the puzzles that are offered to us by using the objects squatting our inventory. The gameplay takes nonetheless a color a little different depending on the character played. Everything goes through the dialogue when the lovely Christine and refined it embodies. This includes making multiple services to achieve our purposes. The muscular and angular Joe for its part tinker with what he has at hand to get by while trying to find a way to freedom. Obviously, of course, control the girl can meet people and access to places of various kinds. In the skin the robber, we find ourselves faced with the same reverse jaws broken every day. It is important to learn to know to take advantage of their strengths and weaknesses. Finally, some discussion parlor allow Joe and Christine exchange to advance the plan to escape the former. Each obviously depends on the other. The player can then take advantage of this unique situation to play different partitions.
Crucial choices
Lunch time can be a bit of a chat.
The steering Joe successful, it has indeed had every opportunity to stash the loot before getting caught by the police. Also, somewhere in San Francisco, a large sum of money awaits its owner. From the first minutes, the game offers you the chance to make a first choice. Know the truth or lie to Christine about the existence of this treasure. Of course, the sequence of events depends on the initial decision. Especially because other gangsters whose violent Mickey, Joe has obviously doubled, seeking to recover the money. These, freedom of movement, exert significant pressure on the woman prisoner. She suffers more often clumsy behavior of men like flies attracted by its beauty ... But the adventure has many more branches that lead to different places and different situations. Upon arrival, all choices should give a different flavor to the adventure. The couple wobbles based decisions, but also discoveries (including those related to sulfur past Joe). And, above all, a character may possibly die.
Diving in the heart of the fifties
Christine struggles to find the loot.
Play 1954: Alcatraz, it is also making an actual diving in a unique time. It has a unique atmosphere of point'n click Daedalic. As designers, Gene Mocsy head, used photographs taken during the fifties to restore the charm of San Francisco these years. Each decoration and full of details. The concert hall to jazz flats, through the prison itself, the pleasure of discovery seems to be present in every moment. The charm of the characters, who all seem to come out of Hollywood films, for its part operates immediately. Finally, the soundtrack accompanying the jazzy ensemble also plays a crucial role in the context of the player to travel through time. The visual style, somewhat in the vein of the Walking Dead Telltale but less realistic, more cartoon, shows him as rather successful. With the exception perhaps of some male characters (sorry Joe but there ...), the skull appears to have been crushed. The shock is initially quite high, but it should eventually get used to.
Daedalic Entertainment connects projects at a phenomenal rate. It must be said that the German studio arranges for its employees - they average 80, although this varies depending on the number of games in development - sail production production to enjoy each team expertise. If in a few days, players will welcome the RPG Blackguards, February will see the release of another side as more adventures click point'n classic, 1954: Alcatraz.
DATASHEET
Description: 1954: Alcatraz is a PC point'n click tribute to San Francisco 50 years. Joe is convicted of murder and must spend the rest of his days in Alcatraz. His wife Christine is back for its money contract if it wants to stay alive. Problem, only her husband knows where the loot. Over puzzles and passing at any time from one to the other characters, the player learns more about the history and the famous Beat Generation San Francisco.
Publisher: Daedalic Entertainment
Developer: Irresponsible Games
Type: Adventure / Point & Click
France Release: Not reported
Classification: E - 16 years
1954: Alcatraz
In the '50s, San Francisco was not quite the welcoming city it is today. And because organized crime was able to take her in his tentacles beautiful Californian city. At this time, blackmail, murder and drug trafficking held daily in the headlines. Joe is among those who have made the situation worse. Stopped after an armed robbery, it languished in one of the narrow cells of the famous Alcatraz prison located on an island, less than two miles from San Francisco. Determined not to rot in jail, Joe will do everything to try to escape. With our help and that of his wife, Christine, who is it outside.
Double-dealing
The new place of Joe. Small but functional.
The whole point of the game lies precisely in the fact that you control both Joe and Christine. It is also possible to switch from one character to another at any time or almost impressive history in some sequences that you embody one of the two protagonists. Overall, the game mechanics remain the same, whether you are inside or outside the prison. It moves in limited environments in terms of size, we dialogue with everyone and trying to solve the puzzles that are offered to us by using the objects squatting our inventory. The gameplay takes nonetheless a color a little different depending on the character played. Everything goes through the dialogue when the lovely Christine and refined it embodies. This includes making multiple services to achieve our purposes. The muscular and angular Joe for its part tinker with what he has at hand to get by while trying to find a way to freedom. Obviously, of course, control the girl can meet people and access to places of various kinds. In the skin the robber, we find ourselves faced with the same reverse jaws broken every day. It is important to learn to know to take advantage of their strengths and weaknesses. Finally, some discussion parlor allow Joe and Christine exchange to advance the plan to escape the former. Each obviously depends on the other. The player can then take advantage of this unique situation to play different partitions.
Crucial choices
Lunch time can be a bit of a chat.
The steering Joe successful, it has indeed had every opportunity to stash the loot before getting caught by the police. Also, somewhere in San Francisco, a large sum of money awaits its owner. From the first minutes, the game offers you the chance to make a first choice. Know the truth or lie to Christine about the existence of this treasure. Of course, the sequence of events depends on the initial decision. Especially because other gangsters whose violent Mickey, Joe has obviously doubled, seeking to recover the money. These, freedom of movement, exert significant pressure on the woman prisoner. She suffers more often clumsy behavior of men like flies attracted by its beauty ... But the adventure has many more branches that lead to different places and different situations. Upon arrival, all choices should give a different flavor to the adventure. The couple wobbles based decisions, but also discoveries (including those related to sulfur past Joe). And, above all, a character may possibly die.
Diving in the heart of the fifties
Christine struggles to find the loot.
Play 1954: Alcatraz, it is also making an actual diving in a unique time. It has a unique atmosphere of point'n click Daedalic. As designers, Gene Mocsy head, used photographs taken during the fifties to restore the charm of San Francisco these years. Each decoration and full of details. The concert hall to jazz flats, through the prison itself, the pleasure of discovery seems to be present in every moment. The charm of the characters, who all seem to come out of Hollywood films, for its part operates immediately. Finally, the soundtrack accompanying the jazzy ensemble also plays a crucial role in the context of the player to travel through time. The visual style, somewhat in the vein of the Walking Dead Telltale but less realistic, more cartoon, shows him as rather successful. With the exception perhaps of some male characters (sorry Joe but there ...), the skull appears to have been crushed. The shock is initially quite high, but it should eventually get used to.