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Posted by : Unknown
Remember, in 1996 came out in Japan a Dragon Ball Z Legends on PlayStation. The latter staged quite original because fighting were sometimes involved six fighters in the same confrontation. Deliberately more simplistic in terms of gameplay, this Legends proved in the end a good surprise, not free from defects, but interesting enough to join the Japanese gagabaliens. Why mention such a title? Well simply because Battle of Z shows the outline.
If you like the screenplay respect of a work when you play a video game, you can already put aside this Dragon Ball Z Battle of Z. Indeed, if most of the previous titles had for them to be faithful to the work of Toriyama, the latest game in Namco Bandai date takes a very different direction. If the major arcs are present in the saga (Saiyan, Frieza, Cell and Buu), it is here a question of putting forward dynamic clashes, sometimes involving eight fighters that tell a story. So, we will not really surprised by the three game modes offering solo, cooperative and competitive, the first two are also complementary.
Unity is strength
So if you do not have friends on hand, nothing prevents you to start a game counting only on your talents ... and those of AI. Indeed, every fight this Dragon Ball Z Battle of Z will not play himself in 1V1 but rather 4Vx enemies. In sum, as and when you win, you'll unlock more and more fighters and each mission, you must choose the three warriors who accompany you. The idea is interesting but quite unsettling because if it is for example not possible to choose the members of the squad to face Ginyu Frieza, you can very well choose four times the same character even if the hero will automatically be linked to the arc current. In addition, before starting a fight, you can customize your fighter, and the three-headed console, equipping cards you have purchased or recovered after a confrontation. These, of several types, you will boost your strength, defense, your energy attacks or enjoy bonus during a defined period of time.
Many and varied problems ...
In short, if you have not dropped the case because anything can be synonymous with four Krillin against a Cell, you will have the joy of entering the arena and enjoy particularly dynamic fighting. Except that here, too, all is not rosy, far from it. Already, it will be this camera twirling enemy enemy who is struggling to propose a clear reading of the action and the ongoing battle. Then it will also override the wanderings of AI, both enemy ally. In sum, while we pouffera before some enemies do not move an inch until you do not hit it more gnashing of teeth realizing that our companions are not really tread and that their reactions are very variables of a confrontation to another. If this win us more risk-taking, it is also annoying to note that although our allies can revive us, it often happens that they are leaving us as unclean. Fortunately we can take advantage of continuous, although depending on the chosen characters, they will be higher or lower, four powerful characters with eg less respawn four fighters weaker.
... and simplified gameplay
Beyond that, note that the gameplay is campaigning for simplicity as simply press a button to fight hand-to-hand, another for dasher, other combinations of buttons being associated with energy attacks. So, no true combos, the only sequences resulting from auto-attacks between our and our fellow fighter, this is synonymous with a QTE to do not to break said synchronized attack combo or if both fighters hit the same opponent at the same time. In sum, it should simply locker of our opponent, to use the dash to reach it, buggers a key to the défourailler to fulfill our gauge PT faster swing as much as possible energy attacks and repeat until after the battle. Unexciting all the enemies will not deprive himself to run all the time the same attacks to keep us away or empty nimbly our health meter. Finally, note that as you fight, you fill gauge Genki useful for two things. First, at regular intervals, Goku will ask you to give him at the end of fights, thus allowing you to get Premium items for specific objects. Then, it will serve to revive your companions to avoid a failed mission.
DBZ when campaigning for the cooperative
At this stage of the test, one may wonder if Battle of Z has real qualities. He has, especially if you like cooperative and competitive. Indeed, if you are unable to spend a solo mission, you have two choices: either take the old missions to earn experience and items, or try to go in co-op mode with three other players. In this regard, note that if you do not find enough players, other fighters will be directed by the console. In short, the idea is rather interesting as a battle on two, each player can choose his own mission and combatants led by AI. Consider an example. You do not get to spend the mission of the Cell Game solo. You switch to cooperation you find a friend who finished the game If your side, you can choose three fighters linked to the arc being your friend on the other hand may embody Buu, or even Dabra Bills, the god destruction from the film Battle of Gods. Better if you do not pass the mission, your friend can choose the turn and opt for three overpowered characters. In short, a good way not criser, especially the fighting four are still much nicer than the AI. If this is the sector that you boot, you'll notice that four modes for 2-8 players available: normal Combat (4V4) battle score (maximum eliminate enemies within the time limit), Race Balls crystal (the winning team being the one that gets the most balls) and finally general Melee (every man for himself and the best man win). Nevertheless, bitterly regret that Namco Bandai has not even thought to include local multi, all these modes are online only.
Dragon Ball too Z
Ultimately, who is this Dragon Ball Z Battle of Z? Difficult to be categorical, because if multi orientation of the game is clearly defined from the outset, it does not excuse the many flaws mentioned before. To these we may add a visual that ultimately did not really changed in recent years and few environments that more is less destructible than in the other game. Finally, note that it is not possible to turn into combat. It was therefore difficult to imagine the fan in extolling the virtues as the Battle of Z is perfectible. Finally, the general impression that emerges is a sense of complacency since the developers seem to have turned what was the charm of other opus is based solely on the social dimension. The problem is that the only thing that has not changed is ultimately the stock price, 60 euros, I think that says it all ...
If you like the screenplay respect of a work when you play a video game, you can already put aside this Dragon Ball Z Battle of Z. Indeed, if most of the previous titles had for them to be faithful to the work of Toriyama, the latest game in Namco Bandai date takes a very different direction. If the major arcs are present in the saga (Saiyan, Frieza, Cell and Buu), it is here a question of putting forward dynamic clashes, sometimes involving eight fighters that tell a story. So, we will not really surprised by the three game modes offering solo, cooperative and competitive, the first two are also complementary.
Unity is strength
So if you do not have friends on hand, nothing prevents you to start a game counting only on your talents ... and those of AI. Indeed, every fight this Dragon Ball Z Battle of Z will not play himself in 1V1 but rather 4Vx enemies. In sum, as and when you win, you'll unlock more and more fighters and each mission, you must choose the three warriors who accompany you. The idea is interesting but quite unsettling because if it is for example not possible to choose the members of the squad to face Ginyu Frieza, you can very well choose four times the same character even if the hero will automatically be linked to the arc current. In addition, before starting a fight, you can customize your fighter, and the three-headed console, equipping cards you have purchased or recovered after a confrontation. These, of several types, you will boost your strength, defense, your energy attacks or enjoy bonus during a defined period of time.
Many and varied problems ...
In short, if you have not dropped the case because anything can be synonymous with four Krillin against a Cell, you will have the joy of entering the arena and enjoy particularly dynamic fighting. Except that here, too, all is not rosy, far from it. Already, it will be this camera twirling enemy enemy who is struggling to propose a clear reading of the action and the ongoing battle. Then it will also override the wanderings of AI, both enemy ally. In sum, while we pouffera before some enemies do not move an inch until you do not hit it more gnashing of teeth realizing that our companions are not really tread and that their reactions are very variables of a confrontation to another. If this win us more risk-taking, it is also annoying to note that although our allies can revive us, it often happens that they are leaving us as unclean. Fortunately we can take advantage of continuous, although depending on the chosen characters, they will be higher or lower, four powerful characters with eg less respawn four fighters weaker.
... and simplified gameplay
Beyond that, note that the gameplay is campaigning for simplicity as simply press a button to fight hand-to-hand, another for dasher, other combinations of buttons being associated with energy attacks. So, no true combos, the only sequences resulting from auto-attacks between our and our fellow fighter, this is synonymous with a QTE to do not to break said synchronized attack combo or if both fighters hit the same opponent at the same time. In sum, it should simply locker of our opponent, to use the dash to reach it, buggers a key to the défourailler to fulfill our gauge PT faster swing as much as possible energy attacks and repeat until after the battle. Unexciting all the enemies will not deprive himself to run all the time the same attacks to keep us away or empty nimbly our health meter. Finally, note that as you fight, you fill gauge Genki useful for two things. First, at regular intervals, Goku will ask you to give him at the end of fights, thus allowing you to get Premium items for specific objects. Then, it will serve to revive your companions to avoid a failed mission.
DBZ when campaigning for the cooperative
At this stage of the test, one may wonder if Battle of Z has real qualities. He has, especially if you like cooperative and competitive. Indeed, if you are unable to spend a solo mission, you have two choices: either take the old missions to earn experience and items, or try to go in co-op mode with three other players. In this regard, note that if you do not find enough players, other fighters will be directed by the console. In short, the idea is rather interesting as a battle on two, each player can choose his own mission and combatants led by AI. Consider an example. You do not get to spend the mission of the Cell Game solo. You switch to cooperation you find a friend who finished the game If your side, you can choose three fighters linked to the arc being your friend on the other hand may embody Buu, or even Dabra Bills, the god destruction from the film Battle of Gods. Better if you do not pass the mission, your friend can choose the turn and opt for three overpowered characters. In short, a good way not criser, especially the fighting four are still much nicer than the AI. If this is the sector that you boot, you'll notice that four modes for 2-8 players available: normal Combat (4V4) battle score (maximum eliminate enemies within the time limit), Race Balls crystal (the winning team being the one that gets the most balls) and finally general Melee (every man for himself and the best man win). Nevertheless, bitterly regret that Namco Bandai has not even thought to include local multi, all these modes are online only.
Dragon Ball too Z
Ultimately, who is this Dragon Ball Z Battle of Z? Difficult to be categorical, because if multi orientation of the game is clearly defined from the outset, it does not excuse the many flaws mentioned before. To these we may add a visual that ultimately did not really changed in recent years and few environments that more is less destructible than in the other game. Finally, note that it is not possible to turn into combat. It was therefore difficult to imagine the fan in extolling the virtues as the Battle of Z is perfectible. Finally, the general impression that emerges is a sense of complacency since the developers seem to have turned what was the charm of other opus is based solely on the social dimension. The problem is that the only thing that has not changed is ultimately the stock price, 60 euros, I think that says it all ...